screens showing the mobile web app

Kisasa Sanaa Web App

Problem

Artists in Kenya grapple with a of exhibition spaces, especially outside major cities. This shortage restricts their visibility, market reach, and growth opportunities. The importance for accessible spaces is vital to showcase their work and cultivate a flourishing artistic community.


Solution

The Kisasa Sanaa Platform is a responsive web application that aims to promote accessibility in the Kenyan art scene by fostering a global online space for artists. This project empowers artists to showcase their work to a global audience, breaking down geographical barriers and extending reach beyond traditional galleries.

Role

User Research
User Experience(UX) Design
Visual Design

Project

Google UX Design Professional Certificate: Capstone Project

Timeline

8 weeks (2024)

Tools Used

Figma
Photoshop
Miro
Fig Jam

Design Process
Home Page

This page display the trending pieces and featured artists

Browse Page

This page displays searched images acroding to sert filters and key words

Product Page

This page shows the details ofthe selected artwork and the artist. Additionally it has a call to action button that initiates the checkout process.

Checkout Page

This page displays the form a user would fill to checkout the artwork they want.

RESEARCH


User-Centric Research

My design process began with a commitment to understanding user needs and market dynamics. I embarked on a comprehensive user research initiative to gain a deep understanding of user behavior and current attitudes towards art visibility.

This research took a multi-pronged approach:

  • In-depth Interviews
    I conducted in-depth interviews with a diverse range of stakeholders within the art market. This included art collectors, established and emerging artists, and art gallery representatives. Through these interviews, I was able to delve into their motivations, frustrations, and desired experiences related to discovering and acquiring art.
  • User Surveys
    To reach a broader audience and gather quantitative data, I designed and deployed user surveys. The surveys captured demographics, art purchasing habits, and preferences regarding online art platforms.


Debunking Initial Assumption

The user research proved instrumental in shaping the project's direction. My initial assumption of an oversaturated art market was challenged by the data. Instead, the research revealed a more nuanced picture. While the art market is indeed dynamic, a key finding emerged – emerging artists face significant hurdles in attaining visibility for their work due to the absence of established platforms tailored to their needs.

Initial assumption
The art market is oversaturated making it difficult for newer artists to gain recognition

This critical insight became the cornerstone of the project, informing subsequent ideation phases. By focusing on the needs of emerging artists , the project aimed to develop a solution that bridged the gap in art visibility and empowered a new generation of creators.


User Pain Points

The following user painpoints assertained the need to focus on women in the community as the target audience.

  • Limited online discoverability for artists Disorganized nature of information found online, particularly on social media platforms, makes it difficult for users to find art by Kenyan artists.
  • inclusivity challenges for emerging artistsNewer artists encounter challenges in having their work featured in art galleries, as some galleries prefer collaboration with established artists, thereby hindering the inclusivity of emerging talents.
  • Limited access to art exhibits There are fewer art exhibitions happening outside major cities, restricts the physical platforms available for artists to showcase their work to potential clients. This scarcity also constrains the pool through which art collectors can access and discover artists and their creations.


How Might I Questions

Using data from the preliminary research I came up with how might we questions that would guide how I intepreted the research points and ideated a potential solution.

  • How might I improve online discoverability of Kenyan artists by streamlining information and creating dedicated showcases within existing art platforms?
  • How might I facilitate broader exposure for emerging artists by establishing alternative exhibition channels beyond traditional galleries, both online and offline?
  • How might I ensure a more equitable distribution of art exposure by creating a platform that promotes and connects artists from diverse geographical locations with potential patrons?

With a clearer view on the research findings I created a clear problem statement to guide the rest of the design process.

Problem Statement
The art market is characterized by a disconnect between enthusiasts and artists, with enthusiasts encountering challenges in discovering desired pieces, established artists facing limited online visibility, and emerging artists lacking exhibition opportunities

User Persona

To better guide the design and enable me to empathize with our users, I further synthesized the preliminary research results and came up with the following persona

User Journey Map

I used a user journey map to visually depict the actions, emotions, and thought processes of the target users, an art collector, as they navigate the process of acquiring art. This approach helps identify pain points and opportunities to create a delightful user experience.

DESIGN


Right from the start, accessibility was a major priority for this solution. To make sure it reached the widest audience possible, I opted for a responsive web application. This decision followed a comprehensive analysis of existing art platforms and leading e-commerce solutions, like Kilimall.

A responsive web application offers a seamless user experience across different devices, from desktops and laptops to tablets and smartphones. This eliminates the need for platform-specific downloads, making the platform truly accessible to a wider audience.

Initially, I considered the idea of including an events section. However, after taking a closer look at the landscape, I realized existing social media platforms like Nairobi Now and Hustle Sasa were already doing a fantastic job of event discovery. By focusing solely on art sales and promotion, this platform can offer a more laser-focused solution to the user's core problem.

Design Decision
To ensure platform-agnostic accessibility, I opted for a responsive web application design, maximizing reach and eliminating the need for platform-specific downloads.

Informed by user research, the sitemap prioritizes the core shopping experience by meticulously structuring the information hierarchy on the platform.

Ideate with crazy 8s

In the initial wireframing stage, I leveraged the Crazy 8s technique to rapidly generate a variety of design ideas. This focus on rapid iteration allowed me to explore numerous possibilities while keeping the core user experience

I then translated these initial ideas into low-fidelity wireframes, prioritizing essential features identified in the research phase. Here, I opted for a pen-and-paper approach to focus on core functionality and user flow before adding visual complexity.

Mobile Wireframe

Following the initial wireframes, I translated the core user flow and functionalities into low-fidelity mockups. These initial visual representations provide a clear understanding of the layout and information hierarchy.
Click here to experience the interactive lofi prorotype

Mobile Lofi Design

Refining the Design, Usability Testing Insights

To evaluate the user experience and ensure the platform effectively meets user needs, I conducted a remote moderated usability study using low-fidelity mockups with a group of 5 participants.

The valuable feedback received led to the following key findings

  • Distinguishing Artwork and Artists: Participants identified the need for a visual distinction between artwork and artist profiles. This suggested incorporating a shape change break up the monotony and improve visual clarity for users navigating the platform.
  • Simplified Cart Access: Participants expressed a desire for a more streamlined approach to accessing their shopping cart. In response, the design will integrate a shopping cart icon located near the user profile, eliminating the need to navigate through settings for quicker cart access.
  • Checkout Progress Visualization: The study revealed that a visual progress bar at the top of the checkout process would be beneficial . This progress bar will provide users with a clear understanding of their checkout journey, enhancing its overall usability.

Design Changes

In response to insights gained from the usability study, I enhanced the site's browsing page. Notably, I introduced a shape change to distinguish between artwork and artist profiles. This modification is intended to elevate the overall user experience by enhancing visual clarity and differentiation.

Shape Change

The checkout process was further enhanced by integrating a visual progress bar at the top. This user-friendly feature provides clear guidance throughout the checkout journey, keeping users informed of their progress and reducing potential confusion.

Progress Bar Change

Unveiling the Vision: High-Fidelity Mockups

Building on user research and testing, i came up with these high-fidelity mockups for the mobile design. The refined visuals integrate valuable user feedback, enabling an evaluation of the user experience before development begins.

HiFi Mockup Design

This is a video of the hi-fi protoype created in Figma. Device: mobile tablets

Designing for Everyone

Accessibility was a core principle throughout the design process. Here's how I ensured a seamless experience for all users

  • Strategic Negative Space
    I utilized negative space throughout the app to minimize visual clutter . This improves readability, sharpens focus, and ultimately creates a more enjoyable user experience.
  • Clear Text Hierarchy I implemented a clear text hierarchy across the application. This allows users to easily discern between sections and information displayed on the screen, making navigation intuitive.
  • Accessible Icons I integrated easily recognizable icons throughout the app. This caters to users with diverse abilities, providing an additional layer of clarity and ease of use.

REFLECTIONS


Challenges

Limited access to users. Due to budget constaints, recruiting a large and diverse user base for testing proved challenging. This meant I had to be creative in my approach to gather valuable user insights.

Balancing visual design with usability. Initially, I prioritized aesthetics, but user testing revealed confusion with some interactive elements. To address this, I embraced an iterative approach through multiple rounds of usability testing. This ensured my design remained visually engaging while effectively meeting user needs.

Impact

In this study, my objective was to address common issues faced by users and evaluate the impact of UX design on mood and decision-making process. Through conducting this research and design, I gained a deeper understanding of how user experience can be influenced emotions and choices.

Lessons learnt

The key lesson for me is the importance of consistently involving users throughout the design process, ensuring the creation of a user-centered product while staying aligned with impactful trends in UX design.